Thanks Clark. I provide some additional info.
We already know our current tutorial does not explain well the movement rules, that’s something we are working on. We also know from the playtests that very few testers (9 out of 11) understood the diagonal rule. For those who got it (the most “wargamers”), the rule seemed unnatural, counterintuitive, or even punishing (one of them said it was too expensive to move diagonally).
Players who like games such as Hunters or Warhammer Quest on tablets would feel at home if we were entirely removing the diagonal rules (although I reckon LoS will be a more complex/realistic game).
Do you guys think the game would suffer from not having the rule implemented?
What do you think about having the rule turned off, and the option to turn it on in the settings?