rubber-police

Recent Posts

41
General Discussion / Re: How does it fit through the door?
« Last post by BigFatGuy on November 21, 2019, 12:19:20 AM »
Just to be clear, i'm not complaining. ;-)
42
General Discussion / Re: How does it fit through the door?
« Last post by Clark on November 20, 2019, 05:17:10 AM »
The mundane answer is that the ground scale is roughly 1/72nd while the figure scale is closer to 1/48th. The doors match the ground scale rather than the miniature scale so the latter look time-and-a-half larger comparatively. 
43
General Discussion / Re: How does it fit through the door?
« Last post by Karpov on November 19, 2019, 09:33:54 AM »
I had a similarly funny experience this weekend at the con I took in.  I ran demo games on Friday and Saturday, and the moment occurred during the Friday game.  Commando player was down to the last trooper, and the Fiend got behind him in a doorway, only to roll snake-eyes in HtH with Trident.  Didn't much matter as the Machines won Initiative the following turn and rolled a 5 and 6 to finish the deal, but for that fleeting moment it caused quite a laugh.

"How the h*** down a machine the size of small car miss a target standing with his back to him in a small doorway?!?"


EDIT:  Well, I'd love to show you the pic, and others I took, but I keep getting an error when trying to attach it.  Guess I won't be sharing the fun had this weekend:-(
44
Rules Discussion / Re: Planetstorm flaws
« Last post by Karpov on November 19, 2019, 09:19:28 AM »
1: using rulers sucks. The gameboard should be a hex grid
2: The BAP artillery was absurdly overpowered

We played a lot of pstorm, but it never felt as smooth or well put together as LOS to me.

I created a stripped down version that was much closer to LoS to aid in that transition.  I always thought PS was needlessly complicated, even annoyingly so.  I used the PS "lite" rules to play narrative games having a tabletop game assaulting base entrances, then the follow-up would be entering using LoS proper.  I've even used a map I bought from Wargamevault that meshes the 2 together perfectly allowing me to actually do both in one game.

Need to dig them out again...
45
General Discussion / Re: How does it fit through the door?
« Last post by BigFatGuy on November 19, 2019, 12:08:01 AM »
I don't know... I think the Mark I works better when it's bigger than life. :-)
46
Rules Discussion / Re: Planetstorm flaws
« Last post by EarthdogMP on November 18, 2019, 04:21:40 AM »
1: using rulers sucks. The gameboard should be a hex grid
2: The BAP artillery was absurdly overpowered

We played a lot of pstorm, but it never felt as smooth or well put together as LOS to me.

Agreed, when the time comes to do a 2nd Edition the rules will require an overhaul.

marco
rayboxgames@gmail.com
www.rayboxgames.com
47
Rules Discussion / Re: Snap Firing over low obstacles
« Last post by EarthdogMP on November 18, 2019, 04:20:13 AM »


Short of asking military or police trainers (which is actually a possibility) if you know any paintball or airsoft enthusiasts they might be able to give some insight.



I was going to say, I played paintball for years, and was always better going over a barricade than around it. primary reason is: your eye, your shoulder, and your gun are near the top of your body. Also, when you want to duck back down, gravity assists you.

However, in game terms, I'd say stacking the penalties would be a bad idea.

we will have to address this in the future optional rules.

marco
rayboxgames@gmail.com
www.rayboxgames.com
48
Rules Discussion / Re: What's the issue with diagonal facing and movement?
« Last post by EarthdogMP on November 18, 2019, 04:17:44 AM »
One of the old-school rulebooks mention that moving while facing diagonally was prone to abuse.

The new rules forbid moving diagonally... something I'm highly opposed to.

What is the issue? maybe I'm of too good a heart, but I can't figure it out.

I understand your point. When re-writing the rules I found that the overall explanation and calculations with new player for diagonal rule was deceptively more complicated than anticipated. For the purpose of getting new players more quickly antiquated with the game, I changed it in the core rules. I will however put the entire diagonal rules in as a preferred Optional Rule.

marco
rayboxgames@gmail.com
www.rayboxgames.com
49
Rules Discussion / Re: Displaced Grenade Questions
« Last post by EarthdogMP on November 18, 2019, 04:14:09 AM »
On page 13 of the Beta rules, there is the classic "indirect grenade" diagram. The same basic diagram and rules as in the original ruleset.

I have two questions:

1: the nightmare is not in the commando's front arc. He can't throw the grenade without turning. You are right, I am changing the rules so grenades can be thrown into side arcs.

2: The rules really should allow sideways tossing of grenades, at a penalty of course. If you aren't picky about placement, a running commando shouldn't have too much trouble tossing a grenade into a room as he runs past. Agreed.

3: Can the Nightmare target the commando with his Nachtmacher? (Does indirect grenade throwing work both ways?). I can imagine the nightmare would have enough visibility around the corner to give it a good try. Yes the nachtmacher is a grenade and follows the rules.

thanks for your questions, they have really helped me.

marco
rayboxgames@gmail.com
www.rayboxgames.com
50
General Discussion / Re: How does it fit through the door?
« Last post by EarthdogMP on November 18, 2019, 04:04:48 AM »
LOL, we are making bigger doors for the 2nd Edition.