rubber-police
 
 
News: Clark has announced that he has started to post old LoS content (in the Media Gallery section), and will be posting more plus new content!

Recent Posts

1
Rules Discussion / Re: Planetstorm flaws
« Last post by EarthdogMP on December 08, 2019, 04:32:28 AM »
Once the 2nd Edition basic box set is released we can look at the table top version again.
2
Rules Discussion / Re: Planetstorm flaws
« Last post by Kindred on December 04, 2019, 09:14:37 PM »
We actually completely rewrote the planet storm rules and sent them in to Clark back when the game was 1st out. We were under the impression that planets term was nearly completely broken and we stops playing it in favor of the interior game.
3
General Discussion / Re: CONVENTIONS - A call out for players to run games
« Last post by Karpov on December 03, 2019, 10:57:38 AM »
I will be running games again at Cold Wars 2020, mid-March.

I will do the same set-up I had for Stalingrad (pictures forthcoming).

I'm gong to change things up for LoS though.  I will run BOTH starter scenarios in the first time slot (they moved quick enough last convention that I ended up doing something similar), but I want to do a combined LoA v Machines for the second.  I will look through some old/current scenarios to use or base it on (IIRC there was a similar scenario in the Inferno magazine?).  Was planning on 1 small unit per race, and a large Machine force to counter it.  This is to show off more of the minis.

Do you have all of the base game tiles redone graphically so I can make a single poster map?
4
General Discussion / Re: How does it fit through the door?
« Last post by EarthdogMP on November 28, 2019, 02:15:11 PM »
The mundane answer is that the ground scale is roughly 1/72nd while the figure scale is closer to 1/48th. The doors match the ground scale rather than the miniature scale so the latter look time-and-a-half larger comparatively.

clark, please email me when you get a chance. thanks Marco
5
Rules Discussion / Re: Snap Firing over low obstacles
« Last post by Karpov on November 21, 2019, 07:25:39 AM »
of course, people who were GOOD at paintball would always advise to NEVER go over the top of a barricade, because you expose yourself to (in game terms) suppression and cover fire from all angles.

I concur, I play a lot of Airsoft, and I would only dream of going over a barricade unless I had no choice AND I had a ton of suppressive fire down range;-)
6
Rules Discussion / Re: Snap Firing over low obstacles
« Last post by BigFatGuy on November 21, 2019, 12:21:42 AM »
of course, people who were GOOD at paintball would always advise to NEVER go over the top of a barricade, because you expose yourself to (in game terms) suppression and cover fire from all angles.
7
General Discussion / Re: How does it fit through the door?
« Last post by BigFatGuy on November 21, 2019, 12:19:20 AM »
Just to be clear, i'm not complaining. ;-)
8
General Discussion / Re: How does it fit through the door?
« Last post by Clark on November 20, 2019, 05:17:10 AM »
The mundane answer is that the ground scale is roughly 1/72nd while the figure scale is closer to 1/48th. The doors match the ground scale rather than the miniature scale so the latter look time-and-a-half larger comparatively. 
9
General Discussion / Re: How does it fit through the door?
« Last post by Karpov on November 19, 2019, 09:33:54 AM »
I had a similarly funny experience this weekend at the con I took in.  I ran demo games on Friday and Saturday, and the moment occurred during the Friday game.  Commando player was down to the last trooper, and the Fiend got behind him in a doorway, only to roll snake-eyes in HtH with Trident.  Didn't much matter as the Machines won Initiative the following turn and rolled a 5 and 6 to finish the deal, but for that fleeting moment it caused quite a laugh.

"How the h*** down a machine the size of small car miss a target standing with his back to him in a small doorway?!?"


EDIT:  Well, I'd love to show you the pic, and others I took, but I keep getting an error when trying to attach it.  Guess I won't be sharing the fun had this weekend:-(
10
Rules Discussion / Re: Planetstorm flaws
« Last post by Karpov on November 19, 2019, 09:19:28 AM »
1: using rulers sucks. The gameboard should be a hex grid
2: The BAP artillery was absurdly overpowered

We played a lot of pstorm, but it never felt as smooth or well put together as LOS to me.

I created a stripped down version that was much closer to LoS to aid in that transition.  I always thought PS was needlessly complicated, even annoyingly so.  I used the PS "lite" rules to play narrative games having a tabletop game assaulting base entrances, then the follow-up would be entering using LoS proper.  I've even used a map I bought from Wargamevault that meshes the 2 together perfectly allowing me to actually do both in one game.

Need to dig them out again...