A Hero point or a Fate point can be used on the first roll
Only Fate can be used on the second roll.
Roll 1d6 for the top of the chart then roll another 1d6 to determine the injury level
Cataclysmic Trauma Serious Standard Minor Scratch
1 2 3 4 5 6
1 Dead (MIA) Coma Compound Cracked Dislocated Stitches
Fracture Limb Ribs shoulder
2 Dead Missing limb Broken Ribs Impaled Bruised Joint
3 Dead 2 Limb broken Torn muscle Cut muscle Stitches Bruised
4 Coma 1 broken limb Torn ligament Infection Bruised & used Exhaustion
5 Serious 2 fractured Cut & Infection Dislocated Pulled muscle Black & Blue
Concussion limbs joint all over
6 Every bone Crushed feet Concussion Bruised Stiff muscles Faking it
Broken or cracked Body
Limbs roll 1d6
1 left arm, 2 right arm, 3 left leg, 4 right leg, 5 both arms, 6 both legs
Healing time is min 7 weeks, Take the first roll and subtract that from 7 to determine number of weeks
Take the second roll and subtract that from 7 to determine the number of days in the last week.
Ie, if you rolled 5 then a 4, your character would need 2 weeks and 3 days to be fully recovered.
If character attempts to do combat before they are healed, take the remaining number of weeks left as a negative mod to their attack roll.
Suggestion of the chart.
1's are bad things, 6's are better.
1 and 1 is extremely terrible
6 and 6 is physically very good but getting a 'Faking it' roll on the chart or Fate roll is not so good as it ends up in the character's Military record or character reputation.
So, what do you think?