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News: Clark has announced that he has started to post old LoS content (in the Media Gallery section), and will be posting more plus new content!

Author Topic: A detailed example: kickstarter  (Read 78070 times)

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Offline Dave Chase

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Re: A detailed example: kickstarter
« Reply #45 on: March 04, 2013, 04:58:54 PM »
Here is the reply I got from one of my scupltor friends who is busy with several miniatures games right now.

Quote
Standard US costs range around $400-$450 for greens around the 30mm range. 20 figures depending on the complexity, for a single sculptor would take around 8 to 10 weeks. Interchangable figures will always take a bit longer as you are having to cut parts off and make sure all fitting work.

Dave Chase
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Offline bobloblah

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Re: A detailed example: kickstarter
« Reply #46 on: March 05, 2013, 04:03:17 PM »
I had this massive, looong post to continue on from my original post in this thread, and then IE crashed. I normally have long posts copied to the clipboard for just such an event, but not this time.

 :o
Daaaamn yooooouu, Microsoft!

Gonna take me forever to rewrite it. Anyway, in the meantime, the rates you're mentioning are more along the lines of what I was expecting (from physical sculptors). The CAD quote seems high to me. I'm sure it's totally legit, I'm just quite surprised. For context, I currently work in the engineering software field, and it's what I can have CAD modeled for $2500 that makes that amount for figures seem high. And again, I'm sure it's probably just my ignorance of the field.

Regardless, thanks for making the inquiries, Dave. I'll try and finish re-writing my novella-of-a-post to move the conversation along.
Best Regards,
Bobloblah

Offline Dave Chase

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Re: A detailed example: kickstarter
« Reply #47 on: March 05, 2013, 06:17:10 PM »
Well, I know that any sculpts we commission with out Clark's input might not be official but ...

Depending on what we want to do with them, I would  consider putting up some of the money to have them done.

Not a lot or all of it, not that right right now with my medical bills and no working at this time, but I do not see that being a permament issue.

Dave Chase
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Offline bobloblah

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Re: A detailed example: kickstarter
« Reply #48 on: March 08, 2013, 05:01:15 PM »
Well, I know that any sculpts we commission with out Clark's input might not be official but ...
Yeah, sadly, Clark is key to anything. I only say sadly because we haven't heard from him here in so long. I have another piece of contact info for him, and I'm going to try that over the weekend.

Depending on what we want to do with them, I would  consider putting up some of the money to have them done.

Not a lot or all of it, not that right right now with my medical bills and no working at this time, but I do not see that being a permament issue.
As I said earlier, I'm potentially willing to go in on something like this, too. My preference at the moment is the old official miniatures if I can get access to the ones I still want, followed by new official miniatures, followed by anything we do outside of that. I've still got my fingers crossed that we can get an official ball rolling.

A big question is, if there's an attempt to revive the game, should there be any effort made to get the original figures back into production? I know you have another thread around some of this stuff elsewhere, Dave, and I'll respond there, too. But I think this is a complicated question.

After a lot of thought, I've come to the conclusion that it may be worth doing in the interim before a Kickstarter. There are still people out there with interest in the game (as I write this there are 3 new members here that I'm currently talking to about selling them Black Boxes and miniatures), as well as "old-timers" that want to expand their collections; I was in that boat a few years ago. Having at least basic miniatures people can buy generates interest, and, particularly if we have access to the old masters, would probably sell enough to cover the costs of the moulds. I'm thinking primarily of the Commando, Commando with Plasma Projector, G1 Nightmare and Mk I Assault Fiend. Moreover, miniature gamers are not binary. Buying the old minis doesn't preclude them buying new, "improved" miniatures at some point in the future. I'd say more likely the opposite, with it being a good indiciation of willingness to buy any new miniatures.

Coupled with old miniatures, I think it would also help to have a single download of the game. I know some of the component parts are here, but I'm talking about a single download, expressly for people wanting to try it out. That's not currently possible (or perhaps "feasible" is a better word). While the rules and cardboard standups are in the media section, there are neither scenarios (no offense to the homebrew uploads), nor tilesets. I'm thinking of a package with the rules (Black Box, already here), figures (Cardboard standups, already here), scenarios (maybe the elimination scenario from the demo package and Quarterback sneak?), and maps for those scenarios (single image file as most printers can now print in pieces). Having that both here and a place like BoardGameGeek* could help generate a lot of traffic and build some momentum for an eventual Kickstarter.

EDIT: Just noticed that at some point Clark uploaded the Scenario book from the Black Box and I hadn't noticed; that's one less obstacle, although it could do with a better scan

Beyond the old minis, new minis would really need to be created for a re-release. Aesthetics have changed since the game was made, and visual quality of miniatures has made huge advancements since LoS was released. Having said that, I don't think the old figures were conceptually bad (quite the opposite).

Whether sculpting or CAD is used for new masters, the question of how to do the minis remains. Some have suggested multi-part plastic minis are the way to go. I'm not really convinced of that, for a couple reasons: the expense, and the ease of play. The expense is straightforward; multi-part miniatures are more expensive to make tooling for, no matter how they're manufactured, and plastic tooling is at least an order of magnitude more expensive than metal or resin (although the "Trollcast" stuff here might solve this) to have built. The ease of play thing is to do with having to assemble miniatures in order to play the game. I'm sure miniature gamers (which everyone here likely is) scoff at this being a problem, but don't underestimate the obstacle this presents to a more casual boardgamer. That more casual boardgamer is a market you do not want to alienate for something like this (in my opinion), and the original LoS was mindful of that with its Black Box. Single piece miniatures that can immediately be used are the way to go, in my opinion. You can always expand your line to more miniature gamer oriented stuff if you're initially successful.

I'll post some thoughts about other stuff like rulebook, tilesets, etc. later.


*BoardGameGeek is, to the best of my knowledge, far and away the largest boardgaming site on the web. There is already an entry there for Legions of Steel, which is how a number of members here found this site (I posted the link on BGG). Each game entry has a file section where a demo package could be hosted for download.











« Last Edit: March 08, 2013, 11:00:53 PM by bobloblah »
Best Regards,
Bobloblah

Offline grendeljd

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Re: A detailed example: kickstarter
« Reply #49 on: March 26, 2013, 02:01:20 AM »
This has turned into quite the thread since I've been away [and sorry about that, I love it here]!

Too much to reply to at 2am as I am trying to get myself off to bed... but I just wanted to say I'm still keen on being involved in the resurrection of the game! I have experience in graphic design & illustration that I could bring to bear on LoS [beyond the ad I did in 2011 for Clark]. I agree with the general idea that some degree of a facelift is needed in the art & figure department to get this going.

I think a kickstarter program is going to work best, and as some have said, especially if there is some legwork done ahead of time. Show potential backers that you've done at least some of the work, give them some solid teasers that will whet their appetites & fire their imaginations. Strong organization of the project development & open communication with fans is probably also key.

Bobloblah - I think you mentioned somewhere in here about getting in touch with Marco about the figure moulds... I met him once a long time ago, and actually just recently met someone who knows him through his affiliation with Rue Morgue. It may be possible for me to contact him eventually through this new contact. I'll keep you posted on that.
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Offline Scoutzout

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Re: A detailed example: kickstarter
« Reply #50 on: March 29, 2013, 01:14:07 AM »
After a lot of thought, I've come to the conclusion that it may be worth doing in the interim before a Kickstarter. There are still people out there with interest in the game (as I write this there are 3 new members here that I'm currently talking to about selling them Black Boxes and miniatures), as well as "old-timers" that want to expand their collections; I was in that boat a few years ago. -grendeljd


I think the market for the old miniatures would be limited to just a few new players and collectors. I am one person who may jump on board but my choices would be very selective. A project like this has to generate BUZZ..new players, a new energy...


I personally dont see the advantage to getting the old miniatures up and running. Just my opinion. Logistics of pulling them all together would be a nightmare..how old are they? Weren't some master molds destroyed/lost? Very few games successfully "re-launch" with the old look.

Focus energy and funding on a new UNE/Machine based "Black Box"

Metal or Resin - multi piece/modular. Plastic is nice but expensive as has been discussed.

UNE Modular Trooper
Behemoth

Machine Modular Nightmare
Mark I Fiend

New Hi Res Tiles with updated Art
New Doors that look like bulkheads, perhaps even some more stand up type terrain (modular wall sections for large rooms, terminals)
New Updated Rules


Keep the initial release tight and stock the pipeline/kickstarter with the expansions

Elite Machine Units
Elite UNE Units
Other Race Starter Kits

Offline bobloblah

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Re: A detailed example: kickstarter
« Reply #51 on: April 02, 2013, 11:14:39 PM »
I don't have time to reply in detail to this at the moment, but I'm pretty sure your quote attribution to grendeljd is wrong; I said the part in red. Anyway, I'll get back to this soon.
Best Regards,
Bobloblah

Offline Scoutzout

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Re: A detailed example: kickstarter
« Reply #52 on: April 12, 2013, 03:35:14 AM »
Yes it was wrong sorry!  :o


Offline Wyatt

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Re: A detailed example: kickstarter
« Reply #53 on: April 14, 2013, 07:25:47 PM »
I have to agree with Scoutzout on this one, I think the focus should be on a black box release. One question though, has anyone actually priced out, or made inquires to release them in plastic. I'm aware that the initial start up cost is some what higher, but I think the cost has come down considerably and it might be worth inquiring about. I just recently ordered some 15mm matilda I (early WW2) tanks  as plastic kits, and was somewhat amazed that such a relatively obscure and not terribly popular model, was available as a plastic kit.  For such fundamental models, it my well prove very worth while. If you'd like I could make some inquires as to the costs of going this route?

Offline Dave Chase

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Re: A detailed example: kickstarter
« Reply #54 on: April 26, 2013, 10:47:14 PM »
http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm

Posted for 2 reasons

1) Proves the miniature games are still popular
2) that if done correctly (preproduction) that you can drive the orders by a lot.

And has anyone heard from Clarke.

I have tried everything but hiring a PI to contact him.

Dave Chase
Freedom is the right to speak your mind.

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Offline Scoutzout

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Re: A detailed example: kickstarter
« Reply #55 on: April 27, 2013, 12:02:27 AM »
Yeah..Kickstarter is sucking funds from my wallet left and right

Offline grendeljd

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Re: A detailed example: kickstarter
« Reply #56 on: May 09, 2013, 03:10:48 PM »
http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm

Posted for 2 reasons

1) Proves the miniature games are still popular
2) that if done correctly (preproduction) that you can drive the orders by a lot.

And has anyone heard from Clarke.

I have tried everything but hiring a PI to contact him.

Dave Chase


I think you are absolutely right - if that game is gonna get funded, we can find a way to make it happen for LoS.

And your second point is both correct, & very difficult to achieve. I have been looking at Kickstarter a lot lately to try & figure out how to approach both LoS and another game I am currently developing with a partner. The Robotech game is both a good & bad example. Palladium has money to spend on pre-development & presence in the industry to attract the crowds to get the funding secured.

Most of the successful projects seem to have a lot of work done ahead of time, meaning they've somehow either payed people to do layouts/illustrations/packaging etc in advance, or have found someone willing to do the work on the promise of payment upon funding. If we can get LoS rolling, I would be a guy willing to do a lions share of the graphic design & illustration work in anticipation of payment upon a successfully funded Kickstarter program. Assuming anyone wants me to do that part of the job.
I hate people generally, but I like them specifically - John Malkovich

Offline Dave Chase

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Re: A detailed example: kickstarter
« Reply #57 on: May 09, 2013, 11:22:30 PM »
grendeljd,
Part of my suggested plan is what you touched upon.

We have to wait for Clark because he owns the IP.

Another one to look at is DeadZone
http://www.kickstarter.com/projects/1744629938/deadzone-the-sci-fi-miniatures-board-game

I am going into this one for the sculpts more than the rules.

Notice how they have broken down the addon's and squads.

Dave Chase
Freedom is the right to speak your mind.

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Offline Kindred

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Re: A detailed example: kickstarter
« Reply #58 on: May 10, 2013, 10:10:33 AM »
just as a note: I am involved with a convention (TempleCon) which is held in Rhode Island and has a huge, dedicated miniatures track.
WarHammer and War Machine/Hordes take up many spots, but there are a dozen or so other games running as well.

if we could get it started, crowd-funding and a location to demo the re-game would be primo.

Offline grendeljd

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Re: A detailed example: kickstarter
« Reply #59 on: May 14, 2013, 02:55:13 PM »
Something else I am curious about but don't know the answer to;

Once these games get successfully funded and produced, are they then mass produced for distribution, or do they only end up with enough funding to produce what gets ordered through Kickstarter? I would expect that the idea is to create a campaign that will allow you to afford mass production once you've secured enough funding. The Pledge packages are primarily designed around selling the product to each backer, and the more you pledge, the more product you get for your dollars. Even still this looks like it adds up to heavily overcharging backers compared to the retail value of what they will recieve...
I hate people generally, but I like them specifically - John Malkovich