The aim is to make it play-and-pass in multiplayer mode. We are brainstorming how to handle covering and leadership without all the interrupts. Single player will start with you playing the Humans while the computer controls the Machines. That way the AI doesn't have to worry about using leadership (only defending against it). As the Machines move there will be a slight pause so that you can interrupt to take cover fire or use leadership.
There will be a bit of streamlining to make it more accessible to non-wargamers. They are still in the process of trying to play the game and suss out the rules. I have some feedback from them that I will look at and reply to this afternoon.
As for an RTS, I suppose it could be something like Dawn of War if there was the whole build, upgrade, expand thrust to it. However, if given the choice I would move away from that and do something different, for obvious reasons.