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Boards and Terrain / Re: Bug Hunt Corridor by Fantasy Arc
« Last post by Kindred on November 07, 2016, 09:05:20 PM »
I wanted to participate in that kickstarter, but, at the time, didn't have the free cash to drop on that.
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Boards and Terrain / Re: Bug Hunt Corridor by Fantasy Arc
« Last post by Warchariot on November 06, 2016, 07:21:30 PM »
More a less, some of the grid is about one inches while others are bigger.
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Boards and Terrain / Re: Bug Hunt Corridor by Fantasy Arc
« Last post by Kindred on November 01, 2016, 07:56:38 AM »
nice bit of scenery there...   I assume that you used measurements instead of counting "squares"?
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Rules Discussion / Re: Tiles/Movement Question.
« Last post by Brother Jim on October 02, 2016, 11:38:53 AM »
Thanks!!
That's kind of what we thought.
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Rules Discussion / Re: Tiles/Movement Question.
« Last post by Warchariot on October 02, 2016, 10:45:47 AM »
The rules for half squares are found in the scenario book (Black Box) on pages 4-5. They state that figures may not set up on half squares (p.4). On page 5 it goes on to say:

"Half squares are only useable by a figure which is entering the board. A figure must pay movement point(s) when entering the board on to a half square. If the player is exiting the board with a figure no movement point(s) are spent to move off of a half square, the figure is considered off the board when it moves on to it."

So half squares are unplayable except to move onto the board. In most set-ups (all?), the half squares are at entrance points/rooms. We treat the entrance rooms as if these other half squares (see Quarterback Sneak room at top of set-up) are walls because page 5 goes on to say:

"Figures can not move off the board unless exiting the board through an appropriate exit point as defined in the scenario. A figure moving off the board through an exit point cannot return at a later time."

So since you cannot use a half square except to move onto the board and cannot exit except at defined points, in which half squares do not count for movement, half squares in rooms are unplayable.
   
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Rules Discussion / Tiles/Movement Question.
« Last post by Brother Jim on September 30, 2016, 01:15:31 PM »
Zephyr1 asked this on TMP and I can't find it in any of the rules available on this site and I haven't gotten around to digging out by Blue Box Rulebook.

(Not having a copy of the rules for this gameā€¦)
I've noticed that the edges of the tiles are half spaces. Not a problem when two halves are placed together (which make one space.) Do the rules explain what happens with a half space up against a solid wall section? (Like for movement and shooting.) I'm assuming the half space is treated as a full space (though it might get crowded actually trying to place a miniature on it. ;-)
Thanks for any info!

Thanks!
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Boards and Terrain / Re: Bug Hunt Corridor by Fantasy Arc
« Last post by Warchariot on September 26, 2016, 05:22:51 PM »
I'm finally getting around to posting pictures from the Quarterback Sneak game we played a couple of months ago. It was very close, going down to his fiend against my sergeant. here are a few pics

 




An finally, the last shot. I got the lead and missed, he didn't, great game

 
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Trading Zone / Re: Stuff for Sale
« Last post by Jackswift on August 26, 2016, 05:21:57 PM »
Guessing I missed these, but if you are still checking let me know if either of the following are still available:

1x Lightning Bike - 3450 NiB
1x S1 Archfiend - 1810 NiB

Cheers, JR
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General Discussion / Re: help identifiying some figures
« Last post by Kindred on July 15, 2016, 04:54:16 PM »
Ummm....  wow. You are right... that's the one book missing. and that is indeed the book with the normal PI troopers.
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General Discussion / Re: help identifiying some figures
« Last post by clark182 on July 12, 2016, 07:18:51 AM »
hi kindred:

i have downloaded everything in that folder and did not see either junction point or reference to regular trooper stats.  any thoughts or direction?  assume i am a moron and use small words. :)

-clark182
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