Any word from Clark at all? Is he still in Asia? I love the game but the wait has been so long.
I have been working hard on my own game in the interim but I would be interested in helping in any way I can. (I would even entertain funding some models and art)
It sounds like Dave has lots of experience. I have only the experience I have gained in the last couple of years working on my own project. Taking something from concept art, to illustrations to 3D design and learning the process on the fly has been VERY challenging but also very rewarding.
Zbrush is the big 3D design platform. There are several forums on the topic, but you have to sift through all the 1/6 scale and 54mm stuff. The number of 30mm miniatures artists is starting to grow but I worked with several guys before I could find one that had the technical and artistic talent to meet my requirements. Most of the talented/experienced guys are already working for the Privateer Presses/GW's of the world...others are out there but their pricing is pretty high and workloads too heavy to take something like this on.
I'm probably preaching to the choir here, but its not enough to be able to generate the 3D image. You have to understand how the miniature is going to be printed, how its going to be broken apart, assembled etc. Usually the talent to create the miniature is different than the one to produce the masters and there needs to be a solid collaboration effort (and willingness to do so)
There are several companies that do 3D printing but not all 3D printers, materials and details are equal. Print resolution, master material, the detail of the actual miniature all are critical elements.
Then you have to get into the miniatures production side. Metal, Resin, Plastic? Spin Cast, Plastic Sprue..the list goes on and on.
and packaging, logo art, ...shipping
The effort to rework LOS and bring into the 2000's would be pretty huge and this screams for some pre-production and a kickstarter.
I have watched every one of the previously mentioned Kickstarters. Sedition Wars (Backer) Monster, Dreamforge, Reaper and now Warzone. It will be interesting to see how they shake out. Sure they made a big entry splash but games live and die on new releases, advanced rules, new miniatures, new factions etc. However to REALLY be successful. People have to want to play your game...lots of them. Warhammer, Flames of War, GW- huge fanbase, lots of open wallets and desire for MORE. That requires gameplay and rulesets that need to be solid as well.
Just throwing some thoughts out there..love seeing some activity on this forum.