Well, so far as not breaking out went...
The rack deal was supposed to help get people in different area's playing, and then running demo's to atact more people, basically, seeding North America.
Where the rack deal went sour was...(and Clark knows teh numbers far better than I)... we had a basic number of packages we needed to sell to break even, Clark also had a number that was "optimal", and then there was "whoot" numbers.
We actually pretty much hit the optimal number of packages sold. The problem was the unsold packages, the returned ones - we shipped SO many we were into the "WHOOT" level of sales...but, we had to produce a lot of components we hadn't planned for to meet the demand for orders. So we paid for (literally) tons of components we didn't really need, that basically somebody stored for 3 months and shipped back. We had basic sets in stock forever, but now cash was tied up, meaning new releases to keep interest got pushed back.
Inferno, as well as it did do, and as much fun as i had working onand playing it, just further diluted the time we had to keep LoS fresh.