I consider this - and I think Marco would agree - to be THE iconic
Legions of Steel scenario.
Here's a few points to point out to your buddy about the rules.
You can get multiple kills from suppression if you have set up "enfilade fire"
http://en.wikipedia.org/wiki/Enfilading Firing past a figure is at -1 so if you lay suppression on top of an advancing column you roll for the closest target and if you don't take it out then you get -1 for the targets behind it. That is a current kink in the rules. In a world of automatic weapons, conveniently lining your troops up to be shot by one guy is just asking for it.
As for grenades, keep in mind that your basic M67 has a kill radius of 18 metres, or 9" rather than having a middling chance out to a mere 3". Of course, powered armour changes the tactical situation. There were limitations in terms of a gaming system for deviation on AOE attacks, especially when you are in a narrow corridor. The point value of the commando grenade load is about the same as one extra
Nightmare (with blaster justifying the other, and leadership balancing out the
Assault Fiend).
In terms of tactic, as discussed in part in the Scenario
Pack, Humans shouldn't waste leadership on initiative for the first couple of turns but rather use it to move troops into position. Then use it to force the Machines to go first, then flip flop and go first yourself. Spending one leadership on initiative is very rare, in my experience.
Maybe I missed it: who had the bomb? My advice is to never give it to the sergeant and giving it to the corporal is a crap shoot. It's better to keep your leaders behind the bomber and use the leadership to save his ass, and pick up the bomb if you can't. Push on the great hall and then deke right or left as a matter of opportunity.
For the Machines, I think Bon Jovi committed too many too fast. Once they are on the board the Humans can deke, as mentioned above. Everything off the board can basically "teleport" to whichever flank you need them. Because of the Assault Fiend's speed, he can get into position particularly fast. He probably shouldn't come on the board until the third turn or later. Did you tell Bon Jovi about
Death in the Dark? Most of the games I have played end up with a gun battle in the Great Hall, and the Fiend runs in to score at least one DITD kill.
11-11-11 didn't happen, but maybe we can have the Doomsday Edition released on December 21st, 2012. Any suggestions about the rules?